Way to use PsychoPy without OpenGL ("glActiveTexture") in Windows Virtual Desktop?

Hi. I’m at I.T. at a college. Is there a way to rework this without requiring OpenGL? On Microsoft windows virtual desktop, enabling a gpu would cost extra money. It seems like all the teacher is doing is drawing a simple box that can be resized.

python .\LineLength.py

pygame 1.9.6
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Traceback (most recent call last):
File “.\LineLength.py”, line 247, in
File “.\LineLength.py”, line 202, in show_instruction
File “C:\Program Files\PsychoPy\lib\site-packages\psychopy\visual\text.py”, line 839, in draw
File “C:\Program Files\PsychoPy\lib\site-packages\pyglet\gl\lib_wgl.py”, line 107, in call
return self.func(*args, **kwargs)
File “C:\Program Files\PsychoPy\lib\site-packages\pyglet\gl\lib.py”, line 64, in MissingFunction
raise MissingFunctionException(name, requires, suggestions)
pyglet.gl.lib.MissingFunctionException: glActiveTexture is not exported by the available OpenGL driver.
17.9955 WARNING Monitor specification not found. Creating a temporary one…


It looks like Azure Virtual Desktop just has opengl version 1.1, according to opengl extensions viewer, and I need to get to version 2.0 or above. It works fine over remote desktop to real lab computers, which happen to have opengl version 4.3, that comes with an intel video driver. I think in both cases, they’re using the microsoft remote display adapter as the video driver. I can’t edit the thread title anymore.

This link solved it for me. I installed an open source opengl driver that doesn’t use gpu: “OpenGL in a virtual machine - Thomas Schwery” OpenGL in a virtual machine - Thomas Schwery

How would I check the opengl version in python?