I’ve been trying to use
Mouse.isPressedIn(visual.Circle()) unsuccessfully. If I understand correctly,
Circle should inherit
ShapeStim, but it doesn’t seem to function properly.
Has anyone else had this issue?
The only workaround I can think of is using
ImageStim with a png of a circle instead, though not ideal because I normally would just update the color of the stim and that solution would require loading a new image.