I’m using the following code to create MovieStim objects:
S1 = visual.MovieStim(win, movie,
size=None, # set as `None` to use the native video size
# pos specifies the /center/ of the movie stim location
pos=[0, 0],
flipVert=False, # flip the video picture vertically
flipHoriz=False, # flip the video picture horizontally
loop=False, # replay the video when it reaches the end
autoStart=True, # start the video automatically when first drawn
units='pix') ```
But the video still looks deformed, not like in player.