MovieStim "pause", don't pasuse "frameIndex"

Hi,
if I pause a movie, “frame Index” is supposed to show the current frame index, isnt it?

[...]
    while not video.isFinished:
        text.text = 'video.frameIndex: ' + str(video.frameIndex) + \
                    '\nvideo.frameTime: ' + str(video.frameTime)
        video.draw()
        text.draw()
        win.flip()
        
        if not force_pause and 100<video.frameIndex:
            video.pause()
            force_pause = True

In this code sample, when movie reaches the frame 100, the video image and “video.timeFrame” are fixed, but “frame Index” continues updating.
Is this behavior normal?

Thank’s,
Xavi