I need to make a scoring function with the rating function that will output the results viewable to user and into excel or CSV or other file

OS (e.g. Win10):
PsychoPy version v2020.1.3
What are you trying to achieve?:

I am trying to get psychopy to compare user input to the correct answer in a conditions file and be able to display that to them at the end of the experiement. I’m trying to save just their scores and be able to test if this feedback helps them improve, etc.

What did you try to make it work?:

I have observed other code but I am not using the keyboard but a rating slider with categories.

Here is the total code so far:

#!/usr/bin/env python
# -*- coding: utf-8 -*-
"""
This experiment was created using PsychoPy3 Experiment Builder (v2020.1.3),
    on November 06, 2020, at 10:53
If you publish work using this script the most relevant publication is:

    Peirce J, Gray JR, Simpson S, MacAskill M, Höchenberger R, Sogo H, Kastman E, Lindeløv JK. (2019) 
        PsychoPy2: Experiments in behavior made easy Behav Res 51: 195. 
        https://doi.org/10.3758/s13428-018-01193-y

"""

from __future__ import absolute_import, division

from psychopy import locale_setup
from psychopy import prefs
from psychopy import sound, gui, visual, core, data, event, logging, clock
from psychopy.constants import (NOT_STARTED, STARTED, PLAYING, PAUSED,
                                STOPPED, FINISHED, PRESSED, RELEASED, FOREVER)

import numpy as np  # whole numpy lib is available, prepend 'np.'
from numpy import (sin, cos, tan, log, log10, pi, average,
                   sqrt, std, deg2rad, rad2deg, linspace, asarray)
from numpy.random import random, randint, normal, shuffle
import os  # handy system and path functions
import sys  # to get file system encoding

from psychopy.hardware import keyboard



# Ensure that relative paths start from the same directory as this script
_thisDir = os.path.dirname(os.path.abspath(__file__))
os.chdir(_thisDir)

# Store info about the experiment session
psychopyVersion = '2020.1.3'
expName = 'blockedTrials'  # from the Builder filename that created this script
expInfo = {'session': '001', 'participant': '', 'age': '', 'gender': '', 'ethnicity': ''}
dlg = gui.DlgFromDict(dictionary=expInfo, sortKeys=False, title=expName)
if dlg.OK == False:
    core.quit()  # user pressed cancel
expInfo['date'] = data.getDateStr()  # add a simple timestamp
expInfo['expName'] = expName
expInfo['psychopyVersion'] = psychopyVersion

# Data file name stem = absolute path + name; later add .psyexp, .csv, .log, etc
filename = _thisDir + os.sep + u'data/%s_%s_%s' % (expInfo['participant'], expName, expInfo['date'])

# An ExperimentHandler isn't essential but helps with data saving
thisExp = data.ExperimentHandler(name=expName, version='',
    extraInfo=expInfo, runtimeInfo=None,
    originPath='C:\\Users\\micha\\Desktop\\1_BASE_TEMPLATE_PSYCHOPY\\1_template.py',
    savePickle=True, saveWideText=True,
    dataFileName=filename)
# save a log file for detail verbose info
logFile = logging.LogFile(filename+'.log', level=logging.EXP)
logging.console.setLevel(logging.WARNING)  # this outputs to the screen, not a file

endExpNow = False  # flag for 'escape' or other condition => quit the exp
frameTolerance = 0.001  # how close to onset before 'same' frame

# Start Code - component code to be run before the window creation

# Setup the Window
win = visual.Window(
    size=[1920, 1080], fullscr=True, screen=4, 
    winType='pyglet', allowGUI=True, allowStencil=False,
    monitor='testMonitor', color=[-0.396,-0.396,-0.396], colorSpace='rgb',
    blendMode='avg', useFBO=True)
# store frame rate of monitor if we can measure it
expInfo['frameRate'] = win.getActualFrameRate()
if expInfo['frameRate'] != None:
    frameDur = 1.0 / round(expInfo['frameRate'])
else:
    frameDur = 1.0 / 60.0  # could not measure, so guess

# create a default keyboard (e.g. to check for escape)
defaultKeyboard = keyboard.Keyboard()

# Initialize components for Routine "readyMessage"
readyMessageClock = core.Clock()
Instructions = visual.TextStim(win=win, name='Instructions',
    text="I am going to show you some people's faces and I want you to tell me how they feel. I want you to tell me if they are happy, sad, angry, or fearful (scared). Let's get started.\n(Esc will quit)\n\n\nPress any key to continue",
    font='Arial',
    pos=(0, 0), height=0.1, wrapWidth=None, ori=0, 
    color='white', colorSpace='rgb', opacity=1, 
    languageStyle='LTR',
    depth=0.0);
starttest = keyboard.Keyboard()
mouse = event.Mouse(win=win)
x, y = [None, None]
mouse.mouseClock = core.Clock()

# Initialize components for Routine "trial"
trialClock = core.Clock()
image = visual.ImageStim(
    win=win,
    name='image', units='height', 
    image='sin', mask=None,
    ori=0, pos=(0, 0), size=(0.6936,0.4704) ,
    color=[1,1,1], colorSpace='rgb', opacity=1,
    flipHoriz=False, flipVert=False,
    texRes=128, interpolate=True, depth=0.0)
rating = visual.RatingScale(win=win, name='rating', marker='triangle', size=1.0, pos=[0.0, -0.6], choices=['HAPPY', 'SAD', 'ANGRY', 'FEARFUL'], tickHeight=-1)
score = 0



# Create some handy timers
globalClock = core.Clock()  # to track the time since experiment started
routineTimer = core.CountdownTimer()  # to track time remaining of each (non-slip) routine 

# ------Prepare to start Routine "readyMessage"-------
continueRoutine = True
# update component parameters for each repeat
starttest.keys = []
starttest.rt = []
_starttest_allKeys = []
# setup some python lists for storing info about the mouse
gotValidClick = False  # until a click is received
# keep track of which components have finished
readyMessageComponents = [Instructions, starttest, mouse]
for thisComponent in readyMessageComponents:
    thisComponent.tStart = None
    thisComponent.tStop = None
    thisComponent.tStartRefresh = None
    thisComponent.tStopRefresh = None
    if hasattr(thisComponent, 'status'):
        thisComponent.status = NOT_STARTED
# reset timers
t = 0
_timeToFirstFrame = win.getFutureFlipTime(clock="now")
readyMessageClock.reset(-_timeToFirstFrame)  # t0 is time of first possible flip
frameN = -1

# -------Run Routine "readyMessage"-------
while continueRoutine:
    # get current time
    t = readyMessageClock.getTime()
    tThisFlip = win.getFutureFlipTime(clock=readyMessageClock)
    tThisFlipGlobal = win.getFutureFlipTime(clock=None)
    frameN = frameN + 1  # number of completed frames (so 0 is the first frame)
    # update/draw components on each frame
    
    # *Instructions* updates
    if Instructions.status == NOT_STARTED and tThisFlip >= 0.0-frameTolerance:
        # keep track of start time/frame for later
        Instructions.frameNStart = frameN  # exact frame index
        Instructions.tStart = t  # local t and not account for scr refresh
        Instructions.tStartRefresh = tThisFlipGlobal  # on global time
        win.timeOnFlip(Instructions, 'tStartRefresh')  # time at next scr refresh
        Instructions.setAutoDraw(True)
    
    # *starttest* updates
    waitOnFlip = False
    if starttest.status == NOT_STARTED and tThisFlip >= 0.0-frameTolerance:
        # keep track of start time/frame for later
        starttest.frameNStart = frameN  # exact frame index
        starttest.tStart = t  # local t and not account for scr refresh
        starttest.tStartRefresh = tThisFlipGlobal  # on global time
        win.timeOnFlip(starttest, 'tStartRefresh')  # time at next scr refresh
        starttest.status = STARTED
        # keyboard checking is just starting
        waitOnFlip = True
        win.callOnFlip(starttest.clock.reset)  # t=0 on next screen flip
        win.callOnFlip(starttest.clearEvents, eventType='keyboard')  # clear events on next screen flip
    if starttest.status == STARTED and not waitOnFlip:
        theseKeys = starttest.getKeys(keyList=None, waitRelease=False)
        _starttest_allKeys.extend(theseKeys)
        if len(_starttest_allKeys):
            starttest.keys = _starttest_allKeys[-1].name  # just the last key pressed
            starttest.rt = _starttest_allKeys[-1].rt
            # a response ends the routine
            continueRoutine = False
    # *mouse* updates
    if mouse.status == NOT_STARTED and t >= 0.0-frameTolerance:
        # keep track of start time/frame for later
        mouse.frameNStart = frameN  # exact frame index
        mouse.tStart = t  # local t and not account for scr refresh
        mouse.tStartRefresh = tThisFlipGlobal  # on global time
        win.timeOnFlip(mouse, 'tStartRefresh')  # time at next scr refresh
        mouse.status = STARTED
        mouse.mouseClock.reset()
        prevButtonState = mouse.getPressed()  # if button is down already this ISN'T a new click
    if mouse.status == STARTED:  # only update if started and not finished!
        buttons = mouse.getPressed()
        if buttons != prevButtonState:  # button state changed?
            prevButtonState = buttons
            if sum(buttons) > 0:  # state changed to a new click
                continueRoutine = False    
    # check for quit (typically the Esc key)
    if endExpNow or defaultKeyboard.getKeys(keyList=["escape"]):
        core.quit()
    
    # check if all components have finished
    if not continueRoutine:  # a component has requested a forced-end of Routine
        break
    continueRoutine = False  # will revert to True if at least one component still running
    for thisComponent in readyMessageComponents:
        if hasattr(thisComponent, "status") and thisComponent.status != FINISHED:
            continueRoutine = True
            break  # at least one component has not yet finished
    
    # refresh the screen
    if continueRoutine:  # don't flip if this routine is over or we'll get a blank screen
        win.flip()

# -------Ending Routine "readyMessage"-------
for thisComponent in readyMessageComponents:
    if hasattr(thisComponent, "setAutoDraw"):
        thisComponent.setAutoDraw(False)
thisExp.addData('Instructions.started', Instructions.tStartRefresh)
thisExp.addData('Instructions.stopped', Instructions.tStopRefresh)
# store data for thisExp (ExperimentHandler)
thisExp.addData('mouse.started', mouse.tStart)
thisExp.addData('mouse.stopped', mouse.tStop)
thisExp.nextEntry()
# the Routine "readyMessage" was not non-slip safe, so reset the non-slip timer
routineTimer.reset()

# set up handler to look after randomisation of conditions etc
EmotionTests = data.TrialHandler(nReps=1, method='sequential', 
    extraInfo=expInfo, originPath=-1,
    trialList=data.importConditions('facesBlock.csv'),
    seed=None, name='EmotionTests')
thisExp.addLoop(EmotionTests)  # add the loop to the experiment
thisEmotionTest = EmotionTests.trialList[0]  # so we can initialise stimuli with some values
# abbreviate parameter names if possible (e.g. rgb = thisEmotionTest.rgb)
if thisEmotionTest != None:
    for paramName in thisEmotionTest:
        exec('{} = thisEmotionTest[paramName]'.format(paramName))

for thisEmotionTest in EmotionTests:
    currentLoop = EmotionTests
    # abbreviate parameter names if possible (e.g. rgb = thisEmotionTest.rgb)
    if thisEmotionTest != None:
        for paramName in thisEmotionTest:
            exec('{} = thisEmotionTest[paramName]'.format(paramName))
    
    # ------Prepare to start Routine "trial"-------
    continueRoutine = True
    # update component parameters for each repeat
    image.setImage(stimFile)
    rating.reset()
    # keep track of which components have finished
    trialComponents = [image, rating]
    for thisComponent in trialComponents:
        thisComponent.tStart = None
        thisComponent.tStop = None
        thisComponent.tStartRefresh = None
        thisComponent.tStopRefresh = None
        if hasattr(thisComponent, 'status'):
            thisComponent.status = NOT_STARTED
    # reset timers
    t = 0
    _timeToFirstFrame = win.getFutureFlipTime(clock="now")
    trialClock.reset(-_timeToFirstFrame)  # t0 is time of first possible flip
    frameN = -1
    
    # -------Run Routine "trial"-------
    while continueRoutine:
        # get current time
        t = trialClock.getTime()
        tThisFlip = win.getFutureFlipTime(clock=trialClock)
        tThisFlipGlobal = win.getFutureFlipTime(clock=None)
        frameN = frameN + 1  # number of completed frames (so 0 is the first frame)
        # update/draw components on each frame
        
        # *image* updates
        if image.status == NOT_STARTED and tThisFlip >= .1-frameTolerance:
            # keep track of start time/frame for later
            image.frameNStart = frameN  # exact frame index
            image.tStart = t  # local t and not account for scr refresh
            image.tStartRefresh = tThisFlipGlobal  # on global time
            win.timeOnFlip(image, 'tStartRefresh')  # time at next scr refresh
            image.setAutoDraw(True)
        if image.status == STARTED:
            # is it time to stop? (based on global clock, using actual start)
            if tThisFlipGlobal > image.tStartRefresh + 2-frameTolerance:
                # keep track of stop time/frame for later
                image.tStop = t  # not accounting for scr refresh
                image.frameNStop = frameN  # exact frame index
                win.timeOnFlip(image, 'tStopRefresh')  # time at next scr refresh
                image.setAutoDraw(False)
        # *rating* updates
        if rating.status == NOT_STARTED and t >= 0.0-frameTolerance:
            # keep track of start time/frame for later
            rating.frameNStart = frameN  # exact frame index
            rating.tStart = t  # local t and not account for scr refresh
            rating.tStartRefresh = tThisFlipGlobal  # on global time
            win.timeOnFlip(rating, 'tStartRefresh')  # time at next scr refresh
            rating.setAutoDraw(True)
        continueRoutine &= rating.noResponse  # a response ends the trial
        
        # check for quit (typically the Esc key)
        if endExpNow or defaultKeyboard.getKeys(keyList=["escape"]):
            core.quit()
        
        # check if all components have finished
        if not continueRoutine:  # a component has requested a forced-end of Routine
            break
        continueRoutine = False  # will revert to True if at least one component still running
        for thisComponent in trialComponents:
            if hasattr(thisComponent, "status") and thisComponent.status != FINISHED:
                continueRoutine = True
                break  # at least one component has not yet finished
        
        # refresh the screen
        if continueRoutine:  # don't flip if this routine is over or we'll get a blank screen
            win.flip()
    
    # -------Ending Routine "trial"-------
    for thisComponent in trialComponents:
        if hasattr(thisComponent, "setAutoDraw"):
            thisComponent.setAutoDraw(False)
    EmotionTests.addData('image.started', image.tStartRefresh)
    EmotionTests.addData('image.stopped', image.tStopRefresh)
    # store data for EmotionTests (TrialHandler)
    EmotionTests.addData('rating.response', rating.getRating())
    EmotionTests.addData('rating.rt', rating.getRT())
    EmotionTests.addData('rating.started', rating.tStart)
    EmotionTests.addData('rating.stopped', rating.tStop)
    score = 0
    print ("RatingScale rating")
    
    
    # the Routine "trial" was not non-slip safe, so reset the non-slip timer
    routineTimer.reset()
    thisExp.nextEntry()
    
# completed 1 repeats of 'EmotionTests'


# Flip one final time so any remaining win.callOnFlip() 
# and win.timeOnFlip() tasks get executed before quitting
win.flip()

# these shouldn't be strictly necessary (should auto-save)
thisExp.saveAsWideText(filename+'.csv')
thisExp.saveAsPickle(filename)
logging.flush()
# make sure everything is closed down
thisExp.abort()  # or data files will save again on exit
win.close()
core.quit()

Please Note: I have used the keyboard only as an option to begin the experiment, it is not used to record answers.

Here’s screenshots of about everything, and please note the current custom code is not intended to do anything like scoring I was just trying LOTS of things to see if I could get it to do anything and go from there. Here’s the screenshots:

Screen Shot 11-06-20 at 10.55 AM 23 Screen Shot 11-06-20 at 10.55 AM 30 Screen Shot 11-06-20 at 10.55 AM 56

Also two questions,

  1. would the three day workshop help me learn how to do this custom code?
  2. is this the best place to put this question?

This is the best place for this kind of question, yes :slight_smile: The three day workshop would certainly help with this and does cover the skills you’d need to do this, but if you already know how to do it using a Keyboard component it should be the same basic principle! Use rating.value to get the value of the slider and then use == to compare it to the correct answer from your conditions file.

I also notice you’re using the rating scale - this component is on the way towards being depreciated, I recommend switching to the new & supported Slider component, which does all the same stuff as a rating scale and more besides.