OS: Mac Mojave (Version 10.14.6)
PsychoPy version: (psychopy3) 1.74.00 – v2020.1.2
Hi! So I had an undergraduate assistant help me code a study on psychopy2 where participants view a Dutch vocabulary word (previously studied) and they are asked to type what they think the English translation is. We had the code working perfectly on psychopy2 where participants could type freely (even using backspace if needed and pressing ‘ENTER’ to indicate they were ready to submit their response), but I was forced to switch my study over to psychopy3 because COVID-19 forced me to move my in-person study online and psychopy3 has access to pavlovia.
Now that I’m trying to use psychopy3, it errors out as soon as I try to type anything in response to the Dutch vocabulary word.
Here’s the full error I get:
2020-05-11 12:06:14.681 python[72676:3154069] ApplePersistenceIgnoreState: Existing state will not be touched. New state will be written to (null)
Traceback (most recent call last):
File “/Users/mbernhardt3/Desktop/studyRun/2bCuedTest_lastrun.py”, line 334, in
if len(theseKeys[i]) == 1:
TypeError: object of type ‘KeyPress’ has no len()
Alert 4205:Python Syntax Error in ‘End Routine’ tab. See ‘None’ on line number 11 of the ‘End Routine’ tab.
For further info see https://psychopy.org/alerts/4205.html
Experiment ended.
I’ve tried messing with the code a bit, but I don’t have any formal coding training and the undergrad that helped me develop this graduated. I think this should be a pretty simple solution, but I can’t seem to figure it out. Alternatively, if you know a better way to allow participants to input text responses in psychopy3, I’m open to rebuilding from scratch. Any help from you lovely forum people would be greatly appreciated! I’m also happy to answer any questions about how this is formatted in the actual builder if that would help!
I’m pasting the full code pulled from psychopy3 here (there are some comments from my coding helper undergrad in here to explain the reasoning behind things, much of this was coded in the ‘code’ component in the routines):
#!/usr/bin/env python
-- coding: utf-8 --
“”"
This experiment was created using PsychoPy3 Experiment Builder (v2020.1.2),
on Mon May 11 12:09:58 2020
If you publish work using this script the most relevant publication is:
Peirce J, Gray JR, Simpson S, MacAskill M, Höchenberger R, Sogo H, Kastman E, Lindeløv JK. (2019)
PsychoPy2: Experiments in behavior made easy Behav Res 51: 195.
https://doi.org/10.3758/s13428-018-01193-y
“”"
from future import absolute_import, division
from psychopy import locale_setup
from psychopy import prefs
from psychopy import sound, gui, visual, core, data, event, logging, clock
from psychopy.constants import (NOT_STARTED, STARTED, PLAYING, PAUSED,
STOPPED, FINISHED, PRESSED, RELEASED, FOREVER)
import numpy as np # whole numpy lib is available, prepend ‘np.’
from numpy import (sin, cos, tan, log, log10, pi, average,
sqrt, std, deg2rad, rad2deg, linspace, asarray)
from numpy.random import random, randint, normal, shuffle
import os # handy system and path functions
import sys # to get file system encoding
from psychopy.hardware import keyboard
Ensure that relative paths start from the same directory as this script
_thisDir = os.path.dirname(os.path.abspath(file))
os.chdir(_thisDir)
Store info about the experiment session
psychopyVersion = ‘2020.1.2’
expName = ‘textInputTest’ # from the Builder filename that created this script
expInfo = {‘session’: ‘001’, ‘participant’: ‘’}
dlg = gui.DlgFromDict(dictionary=expInfo, sortKeys=False, title=expName)
if dlg.OK == False:
core.quit() # user pressed cancel
expInfo[‘date’] = data.getDateStr() # add a simple timestamp
expInfo[‘expName’] = expName
expInfo[‘psychopyVersion’] = psychopyVersion
Data file name stem = absolute path + name; later add .psyexp, .csv, .log, etc
filename = thisDir + os.sep + 'data/%s%s’ %(expInfo[‘participant’], expName)
An ExperimentHandler isn’t essential but helps with data saving
thisExp = data.ExperimentHandler(name=expName, version=’’,
extraInfo=expInfo, runtimeInfo=None,
originPath=’/Users/mbernhardt3/Desktop/studyRun/2bCuedTest.py’,
savePickle=True, saveWideText=True,
dataFileName=filename)
save a log file for detail verbose info
logFile = logging.LogFile(filename+’.log’, level=logging.EXP)
logging.console.setLevel(logging.WARNING) # this outputs to the screen, not a file
endExpNow = False # flag for ‘escape’ or other condition => quit the exp
frameTolerance = 0.001 # how close to onset before ‘same’ frame
Start Code - component code to be run before the window creation
Setup the Window
win = visual.Window(
size=[1440, 900], fullscr=True, screen=0,
winType=‘pyglet’, allowGUI=False, allowStencil=False,
monitor=‘testMonitor’, color=[0,0,0], colorSpace=‘rgb’,
blendMode=‘avg’, useFBO=True)
store frame rate of monitor if we can measure it
expInfo[‘frameRate’] = win.getActualFrameRate()
if expInfo[‘frameRate’] != None:
frameDur = 1.0 / round(expInfo[‘frameRate’])
else:
frameDur = 1.0 / 60.0 # could not measure, so guess
create a default keyboard (e.g. to check for escape)
defaultKeyboard = keyboard.Keyboard()
Initialize components for Routine “Instructions”
InstructionsClock = core.Clock()
ISI = clock.StaticPeriod(win=win, screenHz=expInfo[‘frameRate’], name=‘ISI’)
text = visual.TextStim(win=win, name=‘text’,
text=“Please type the English translation of the Dutch word on the screen, pressing ‘enter’ between each word.\n\nIf you are incorrect, the correct translation will immediately be provided.\n\nIf you correctly translate, you will immediately advance to the next word.\n\nDon’t worry about capitalization.\n\nPress ‘space’ to begin.”,
font=‘Arial’,
pos=[0, 0], height=0.1, wrapWidth=None, ori=0,
color=‘white’, colorSpace=‘rgb’, opacity=1,
languageStyle=‘LTR’,
depth=-1.0);
key_resp_2 = keyboard.Keyboard()
Initialize components for Routine “gatherText”
gatherTextClock = core.Clock()
inputText = “”
text_3 = visual.TextStim(win=win, name=‘text_3’,
text=‘default text’,
font=‘Arial’,
pos=[0,0], height=0.3, wrapWidth=None, ori=0,
color=‘white’, colorSpace=‘rgb’, opacity=1,
languageStyle=‘LTR’,
depth=-1.0);
key_resp_3 = keyboard.Keyboard()
text_4 = visual.TextStim(win=win, name=‘text_4’,
text=“Press ‘enter’ when you have made your response.”,
font=‘Arial’,
pos=(0, -0.6), height=0.075, wrapWidth=None, ori=0,
color=‘white’, colorSpace=‘rgb’, opacity=1,
languageStyle=‘LTR’,
depth=-3.0);
Initialize components for Routine “assertFalse”
assertFalseClock = core.Clock()
outputText = “”
text_6 = visual.TextStim(win=win, name=‘text_6’,
text=‘default text’,
font=‘Arial’,
pos=(0, 0), height=0.3, wrapWidth=None, ori=0,
color=‘white’, colorSpace=‘rgb’, opacity=1,
languageStyle=‘LTR’,
depth=-1.0);
text_7 = visual.TextStim(win=win, name=‘text_7’,
text=’+’,
font=‘Arial’,
pos=(0, 0), height=0.3, wrapWidth=None, ori=0,
color=‘white’, colorSpace=‘rgb’, opacity=1,
languageStyle=‘LTR’,
depth=-2.0);
Initialize components for Routine “end”
endClock = core.Clock()
text_2 = visual.TextStim(win=win, name=‘text_2’,
text=‘This concludes this portion of the study.\n\nPlease alert the researcher.’,
font=‘Arial’,
pos=[0, 0], height=0.1, wrapWidth=None, ori=0,
color=‘white’, colorSpace=‘rgb’, opacity=1,
languageStyle=‘LTR’,
depth=0.0);
Create some handy timers
globalClock = core.Clock() # to track the time since experiment started
routineTimer = core.CountdownTimer() # to track time remaining of each (non-slip) routine
------Prepare to start Routine “Instructions”-------
continueRoutine = True
update component parameters for each repeat
key_resp_2.keys = []
key_resp_2.rt = []
_key_resp_2_allKeys = []
keep track of which components have finished
InstructionsComponents = [ISI, text, key_resp_2]
for thisComponent in InstructionsComponents:
thisComponent.tStart = None
thisComponent.tStop = None
thisComponent.tStartRefresh = None
thisComponent.tStopRefresh = None
if hasattr(thisComponent, ‘status’):
thisComponent.status = NOT_STARTED
reset timers
t = 0
_timeToFirstFrame = win.getFutureFlipTime(clock=“now”)
InstructionsClock.reset(-_timeToFirstFrame) # t0 is time of first possible flip
frameN = -1
-------Run Routine “Instructions”-------
while continueRoutine:
# get current time
t = InstructionsClock.getTime()
tThisFlip = win.getFutureFlipTime(clock=InstructionsClock)
tThisFlipGlobal = win.getFutureFlipTime(clock=None)
frameN = frameN + 1 # number of completed frames (so 0 is the first frame)
# update/draw components on each frame
# *text* updates
if text.status == NOT_STARTED and tThisFlip >= 0.0-frameTolerance:
# keep track of start time/frame for later
text.frameNStart = frameN # exact frame index
text.tStart = t # local t and not account for scr refresh
text.tStartRefresh = tThisFlipGlobal # on global time
win.timeOnFlip(text, 'tStartRefresh') # time at next scr refresh
text.setAutoDraw(True)
# *key_resp_2* updates
waitOnFlip = False
if key_resp_2.status == NOT_STARTED and tThisFlip >= 0.0-frameTolerance:
# keep track of start time/frame for later
key_resp_2.frameNStart = frameN # exact frame index
key_resp_2.tStart = t # local t and not account for scr refresh
key_resp_2.tStartRefresh = tThisFlipGlobal # on global time
win.timeOnFlip(key_resp_2, 'tStartRefresh') # time at next scr refresh
key_resp_2.status = STARTED
# keyboard checking is just starting
waitOnFlip = True
win.callOnFlip(key_resp_2.clock.reset) # t=0 on next screen flip
win.callOnFlip(key_resp_2.clearEvents, eventType='keyboard') # clear events on next screen flip
if key_resp_2.status == STARTED and not waitOnFlip:
theseKeys = key_resp_2.getKeys(keyList=['space'], waitRelease=False)
_key_resp_2_allKeys.extend(theseKeys)
if len(_key_resp_2_allKeys):
key_resp_2.keys = _key_resp_2_allKeys[-1].name # just the last key pressed
key_resp_2.rt = _key_resp_2_allKeys[-1].rt
# a response ends the routine
continueRoutine = False
# *ISI* period
if ISI.status == NOT_STARTED and t >= 0.0-frameTolerance:
# keep track of start time/frame for later
ISI.frameNStart = frameN # exact frame index
ISI.tStart = t # local t and not account for scr refresh
ISI.tStartRefresh = tThisFlipGlobal # on global time
win.timeOnFlip(ISI, 'tStartRefresh') # time at next scr refresh
ISI.start(0.5)
elif ISI.status == STARTED: # one frame should pass before updating params and completing
ISI.complete() # finish the static period
# check for quit (typically the Esc key)
if endExpNow or defaultKeyboard.getKeys(keyList=["escape"]):
core.quit()
# check if all components have finished
if not continueRoutine: # a component has requested a forced-end of Routine
break
continueRoutine = False # will revert to True if at least one component still running
for thisComponent in InstructionsComponents:
if hasattr(thisComponent, "status") and thisComponent.status != FINISHED:
continueRoutine = True
break # at least one component has not yet finished
# refresh the screen
if continueRoutine: # don't flip if this routine is over or we'll get a blank screen
win.flip()
-------Ending Routine “Instructions”-------
for thisComponent in InstructionsComponents:
if hasattr(thisComponent, “setAutoDraw”):
thisComponent.setAutoDraw(False)
thisExp.addData(‘ISI.started’, ISI.tStart)
thisExp.addData(‘ISI.stopped’, ISI.tStop)
thisExp.addData(‘text.started’, text.tStartRefresh)
thisExp.addData(‘text.stopped’, text.tStopRefresh)
check responses
if key_resp_2.keys in [’’, [], None]: # No response was made
key_resp_2.keys = None
thisExp.addData(‘key_resp_2.keys’,key_resp_2.keys)
if key_resp_2.keys != None: # we had a response
thisExp.addData(‘key_resp_2.rt’, key_resp_2.rt)
thisExp.addData(‘key_resp_2.started’, key_resp_2.tStartRefresh)
thisExp.addData(‘key_resp_2.stopped’, key_resp_2.tStopRefresh)
thisExp.nextEntry()
the Routine “Instructions” was not non-slip safe, so reset the non-slip timer
routineTimer.reset()
set up handler to look after randomisation of conditions etc
trials = data.TrialHandler(nReps=1, method=‘random’,
extraInfo=expInfo, originPath=-1,
trialList=data.importConditions(‘allBlocks.csv’),
seed=None, name=‘trials’)
thisExp.addLoop(trials) # add the loop to the experiment
thisTrial = trials.trialList[0] # so we can initialise stimuli with some values
abbreviate parameter names if possible (e.g. rgb = thisTrial.rgb)
if thisTrial != None:
for paramName in thisTrial:
exec(’{} = thisTrial[paramName]’.format(paramName))
for thisTrial in trials:
currentLoop = trials
# abbreviate parameter names if possible (e.g. rgb = thisTrial.rgb)
if thisTrial != None:
for paramName in thisTrial:
exec(’{} = thisTrial[paramName]’.format(paramName))
# ------Prepare to start Routine "gatherText"-------
continueRoutine = True
# update component parameters for each repeat
theseKeys=""
shift_flag = False
text_3.alignHoriz = 'left'
assertFalse = False
text_3.setPos([-.5, 0])
key_resp_3.keys = []
key_resp_3.rt = []
_key_resp_3_allKeys = []
# keep track of which components have finished
gatherTextComponents = [text_3, key_resp_3, text_4]
for thisComponent in gatherTextComponents:
thisComponent.tStart = None
thisComponent.tStop = None
thisComponent.tStartRefresh = None
thisComponent.tStopRefresh = None
if hasattr(thisComponent, 'status'):
thisComponent.status = NOT_STARTED
# reset timers
t = 0
_timeToFirstFrame = win.getFutureFlipTime(clock="now")
gatherTextClock.reset(-_timeToFirstFrame) # t0 is time of first possible flip
frameN = -1
# -------Run Routine "gatherText"-------
while continueRoutine:
# get current time
t = gatherTextClock.getTime()
tThisFlip = win.getFutureFlipTime(clock=gatherTextClock)
tThisFlipGlobal = win.getFutureFlipTime(clock=None)
frameN = frameN + 1 # number of completed frames (so 0 is the first frame)
# update/draw components on each frame
n= len(theseKeys)
i = 0
escapeRoutine = False
while i < n:
if theseKeys[i] == '9':
continueRoutine = False
escapeRoutine = True
break
if theseKeys[i] == 'return':
# pressing RETURN means time to stop
continueRoutine = False
break
elif theseKeys[i] == 'backspace':
inputText = inputText[:-1] # lose the final character
i = i + 1
elif theseKeys[i] == 'space':
inputText += ' '
i = i + 1
elif theseKeys[i] in ['lshift', 'rshift']:
shift_flag = True
i = i + 1
else:
if len(theseKeys[i]) == 1:
# we only have 1 char so should be a normal key,
# otherwise it might be 'ctrl' or similar so ignore it
if shift_flag:
inputText += chr( ord(theseKeys[i]) - ord(' '))
shift_flag = False
else:
inputText += theseKeys[i]
i = i + 1
# *text_3* updates
if text_3.status == NOT_STARTED and tThisFlip >= 0.0-frameTolerance:
# keep track of start time/frame for later
text_3.frameNStart = frameN # exact frame index
text_3.tStart = t # local t and not account for scr refresh
text_3.tStartRefresh = tThisFlipGlobal # on global time
win.timeOnFlip(text_3, 'tStartRefresh') # time at next scr refresh
text_3.setAutoDraw(True)
if text_3.status == STARTED: # only update if drawing
text_3.setText(DUTCH + " " + inputText, log=False)
# *key_resp_3* updates
waitOnFlip = False
if key_resp_3.status == NOT_STARTED and tThisFlip >= 0.0-frameTolerance:
# keep track of start time/frame for later
key_resp_3.frameNStart = frameN # exact frame index
key_resp_3.tStart = t # local t and not account for scr refresh
key_resp_3.tStartRefresh = tThisFlipGlobal # on global time
win.timeOnFlip(key_resp_3, 'tStartRefresh') # time at next scr refresh
key_resp_3.status = STARTED
# keyboard checking is just starting
waitOnFlip = True
win.callOnFlip(key_resp_3.clock.reset) # t=0 on next screen flip
win.callOnFlip(key_resp_3.clearEvents, eventType='keyboard') # clear events on next screen flip
if key_resp_3.status == STARTED and not waitOnFlip:
theseKeys = key_resp_3.getKeys(keyList=None, waitRelease=False)
_key_resp_3_allKeys.extend(theseKeys)
if len(_key_resp_3_allKeys):
key_resp_3.keys = [key.name for key in _key_resp_3_allKeys] # storing all keys
key_resp_3.rt = [key.rt for key in _key_resp_3_allKeys]
# *text_4* updates
if text_4.status == NOT_STARTED and tThisFlip >= 0.0-frameTolerance:
# keep track of start time/frame for later
text_4.frameNStart = frameN # exact frame index
text_4.tStart = t # local t and not account for scr refresh
text_4.tStartRefresh = tThisFlipGlobal # on global time
win.timeOnFlip(text_4, 'tStartRefresh') # time at next scr refresh
text_4.setAutoDraw(True)
# check for quit (typically the Esc key)
if endExpNow or defaultKeyboard.getKeys(keyList=["escape"]):
core.quit()
# check if all components have finished
if not continueRoutine: # a component has requested a forced-end of Routine
break
continueRoutine = False # will revert to True if at least one component still running
for thisComponent in gatherTextComponents:
if hasattr(thisComponent, "status") and thisComponent.status != FINISHED:
continueRoutine = True
break # at least one component has not yet finished
# refresh the screen
if continueRoutine: # don't flip if this routine is over or we'll get a blank screen
win.flip()
# -------Ending Routine "gatherText"-------
for thisComponent in gatherTextComponents:
if hasattr(thisComponent, "setAutoDraw"):
thisComponent.setAutoDraw(False)
# let's store the final text string into the results finle...
inputText = inputText.upper()
thisExp.addData('inputText', inputText)
if inputText.upper() != ENGLISH:
print(inputText.upper())
assertFalse = True
if escapeRoutine:
trials.finished = True
break
trials.addData('text_3.started', text_3.tStartRefresh)
trials.addData('text_3.stopped', text_3.tStopRefresh)
# check responses
if key_resp_3.keys in ['', [], None]: # No response was made
key_resp_3.keys = None
trials.addData('key_resp_3.keys',key_resp_3.keys)
if key_resp_3.keys != None: # we had a response
trials.addData('key_resp_3.rt', key_resp_3.rt)
trials.addData('key_resp_3.started', key_resp_3.tStartRefresh)
trials.addData('key_resp_3.stopped', key_resp_3.tStopRefresh)
trials.addData('text_4.started', text_4.tStartRefresh)
trials.addData('text_4.stopped', text_4.tStopRefresh)
# the Routine "gatherText" was not non-slip safe, so reset the non-slip timer
routineTimer.reset()
# ------Prepare to start Routine "assertFalse"-------
continueRoutine = True
routineTimer.add(6.000000)
# update component parameters for each repeat
outputText = ""
# keep track of which components have finished
assertFalseComponents = [text_6, text_7]
for thisComponent in assertFalseComponents:
thisComponent.tStart = None
thisComponent.tStop = None
thisComponent.tStartRefresh = None
thisComponent.tStopRefresh = None
if hasattr(thisComponent, 'status'):
thisComponent.status = NOT_STARTED
# reset timers
t = 0
_timeToFirstFrame = win.getFutureFlipTime(clock="now")
assertFalseClock.reset(-_timeToFirstFrame) # t0 is time of first possible flip
frameN = -1
# -------Run Routine "assertFalse"-------
while continueRoutine and routineTimer.getTime() > 0:
# get current time
t = assertFalseClock.getTime()
tThisFlip = win.getFutureFlipTime(clock=assertFalseClock)
tThisFlipGlobal = win.getFutureFlipTime(clock=None)
frameN = frameN + 1 # number of completed frames (so 0 is the first frame)
# update/draw components on each frame
if assertFalse:
outputText = ENGLISH
else:
continueRoutine = False
# *text_6* updates
if text_6.status == NOT_STARTED and tThisFlip >= 0.5-frameTolerance:
# keep track of start time/frame for later
text_6.frameNStart = frameN # exact frame index
text_6.tStart = t # local t and not account for scr refresh
text_6.tStartRefresh = tThisFlipGlobal # on global time
win.timeOnFlip(text_6, 'tStartRefresh') # time at next scr refresh
text_6.setAutoDraw(True)
if text_6.status == STARTED:
# is it time to stop? (based on global clock, using actual start)
if tThisFlipGlobal > text_6.tStartRefresh + 5.5-frameTolerance:
# keep track of stop time/frame for later
text_6.tStop = t # not accounting for scr refresh
text_6.frameNStop = frameN # exact frame index
win.timeOnFlip(text_6, 'tStopRefresh') # time at next scr refresh
text_6.setAutoDraw(False)
if text_6.status == STARTED: # only update if drawing
text_6.setText(DUTCH + " " + outputText, log=False)
# *text_7* updates
if text_7.status == NOT_STARTED and tThisFlip >= 0.0-frameTolerance:
# keep track of start time/frame for later
text_7.frameNStart = frameN # exact frame index
text_7.tStart = t # local t and not account for scr refresh
text_7.tStartRefresh = tThisFlipGlobal # on global time
win.timeOnFlip(text_7, 'tStartRefresh') # time at next scr refresh
text_7.setAutoDraw(True)
if text_7.status == STARTED:
# is it time to stop? (based on global clock, using actual start)
if tThisFlipGlobal > text_7.tStartRefresh + 0.5-frameTolerance:
# keep track of stop time/frame for later
text_7.tStop = t # not accounting for scr refresh
text_7.frameNStop = frameN # exact frame index
win.timeOnFlip(text_7, 'tStopRefresh') # time at next scr refresh
text_7.setAutoDraw(False)
# check for quit (typically the Esc key)
if endExpNow or defaultKeyboard.getKeys(keyList=["escape"]):
core.quit()
# check if all components have finished
if not continueRoutine: # a component has requested a forced-end of Routine
break
continueRoutine = False # will revert to True if at least one component still running
for thisComponent in assertFalseComponents:
if hasattr(thisComponent, "status") and thisComponent.status != FINISHED:
continueRoutine = True
break # at least one component has not yet finished
# refresh the screen
if continueRoutine: # don't flip if this routine is over or we'll get a blank screen
win.flip()
# -------Ending Routine "assertFalse"-------
for thisComponent in assertFalseComponents:
if hasattr(thisComponent, "setAutoDraw"):
thisComponent.setAutoDraw(False)
inputText = ""
trials.addData('text_6.started', text_6.tStartRefresh)
trials.addData('text_6.stopped', text_6.tStopRefresh)
trials.addData('text_7.started', text_7.tStartRefresh)
trials.addData('text_7.stopped', text_7.tStopRefresh)
thisExp.nextEntry()
completed 1 repeats of ‘trials’
------Prepare to start Routine “end”-------
continueRoutine = True
update component parameters for each repeat
keep track of which components have finished
endComponents = [text_2]
for thisComponent in endComponents:
thisComponent.tStart = None
thisComponent.tStop = None
thisComponent.tStartRefresh = None
thisComponent.tStopRefresh = None
if hasattr(thisComponent, ‘status’):
thisComponent.status = NOT_STARTED
reset timers
t = 0
_timeToFirstFrame = win.getFutureFlipTime(clock=“now”)
endClock.reset(-_timeToFirstFrame) # t0 is time of first possible flip
frameN = -1
-------Run Routine “end”-------
while continueRoutine:
# get current time
t = endClock.getTime()
tThisFlip = win.getFutureFlipTime(clock=endClock)
tThisFlipGlobal = win.getFutureFlipTime(clock=None)
frameN = frameN + 1 # number of completed frames (so 0 is the first frame)
# update/draw components on each frame
# *text_2* updates
if text_2.status == NOT_STARTED and tThisFlip >= 0.0-frameTolerance:
# keep track of start time/frame for later
text_2.frameNStart = frameN # exact frame index
text_2.tStart = t # local t and not account for scr refresh
text_2.tStartRefresh = tThisFlipGlobal # on global time
win.timeOnFlip(text_2, 'tStartRefresh') # time at next scr refresh
text_2.setAutoDraw(True)
# check for quit (typically the Esc key)
if endExpNow or defaultKeyboard.getKeys(keyList=["escape"]):
core.quit()
# check if all components have finished
if not continueRoutine: # a component has requested a forced-end of Routine
break
continueRoutine = False # will revert to True if at least one component still running
for thisComponent in endComponents:
if hasattr(thisComponent, "status") and thisComponent.status != FINISHED:
continueRoutine = True
break # at least one component has not yet finished
# refresh the screen
if continueRoutine: # don't flip if this routine is over or we'll get a blank screen
win.flip()
-------Ending Routine “end”-------
for thisComponent in endComponents:
if hasattr(thisComponent, “setAutoDraw”):
thisComponent.setAutoDraw(False)
thisExp.addData(‘text_2.started’, text_2.tStartRefresh)
thisExp.addData(‘text_2.stopped’, text_2.tStopRefresh)
the Routine “end” was not non-slip safe, so reset the non-slip timer
routineTimer.reset()
Flip one final time so any remaining win.callOnFlip()
and win.timeOnFlip() tasks get executed before quitting
win.flip()
these shouldn’t be strictly necessary (should auto-save)
thisExp.saveAsWideText(filename+’.csv’)
thisExp.saveAsPickle(filename)
logging.flush()
make sure everything is closed down
thisExp.abort() # or data files will save again on exit
win.close()
core.quit()