Simplest way to add static random noise to a stimulus (letter)

Hmmm, I don’t have any insight into why it isn’t capturing fullscreen.

The most elegant way of generating that particular kind of noise would be:

  • render the stimulus with no noise
  • change the blend mode to use multiplication (instead of the current options of adding or averaging)
  • render some pixels that are either -1 or +1 at your chosen ratio (where -1 pixels fell they would essentially flip the color)

Actually, another solution might be to use the dedicated Noise stimulus, which I think does allow for more complex combinations of textures. I don’t have an immediate suggestion for how to do it but @schofiaj might be able to help since he wrote that stimulus class and thinks a lot about noise stimuli