OS: Kubuntu 16.10 (yakkety yak)
Psychopy version: 1.83.04
Standard Standalone? y (I think so, downloaded via neurodebian)
What are you trying to achieve?:**
Run any of the demos successfully.
Psychopy gives:
“Fatal Python error: (pygame parachute) Segmentation Fault” in the output window (with a lot of Jack (audio controller) related messages prior to this. can post if needed).
What did you try to make it work?:
I have tried to run each of the standard builder Demos. All give the same error message.
I have attempted to vary the sound driver in the preferences menu (‘alsa’, ‘jack’, ‘portaudio’)
What specifically went wrong when you tried that?:
############ Running: /home/dimelab/Documents/BART/bart_lastrun.py #############
pyo version 0.7.9 (uses single precision)
Jack: JackClient::SetupDriverSync driver sem in flush mode
Jack: JackPosixSemaphore::Connect name = jack_sem.1000_default_alsoft
Jack: JackPosixSemaphore::Connect sem_getvalue 0
Jack: Clock source : system clock via clock_gettime
Jack: JackLibClient::Open name = alsoft refnum = 6
Jack: jack_client_close
Jack: JackClient::Close ref = 6
Jack: JackClient::Deactivate
Jack: JackSocketClientChannel::Stop
Jack: JackPosixThread::Kill
Jack: JackClientSocket::Close
Jack: JackClientSocket::Close
Jack: JackPosixSemaphore::Disconnect name = jack_sem.1000_default_alsoft
Jack: JackLibClient::~JackLibClient
Jack: JackShmReadWritePtr1::~JackShmReadWritePtr1 5
Jack: Succeeded in unlocking 422 byte memory area
Jack: JackLibGlobals Destroy 89b19de0
Jack: ~JackLibGlobals
Jack: JackPosixSemaphore::Disconnect name = jack_sem.1000_default_system
Jack: JackPosixSemaphore::Disconnect name = jack_sem.1000_default_freewheel
Jack: JackPosixSemaphore::Disconnect name = jack_sem.1000_default_dbusapi
Jack: JackPosixSemaphore::Disconnect name = jack_sem.1000_default_PulseAudio JACK Sink
Jack: JackPosixSemaphore::Disconnect name = jack_sem.1000_default_PulseAudio JACK Source
Jack: JackPosixSemaphore::Disconnect name = jack_sem.1000_default_qjackctl
Jack: no message buffer overruns
Jack: JackPosixThread::Stop
Jack: JackPosixThread::ThreadHandler : exit
Jack: JackShmReadWritePtr::~JackShmReadWritePtr 1
Jack: Succeeded in unlocking 1186 byte memory area
Jack: JackShmReadWritePtr::~JackShmReadWritePtr 0
Jack: Succeeded in unlocking 82274202 byte memory area
Jack: jack_client_close res = 0
Jack: jack_client_open alsoft
Jack: JackLibGlobals Init 0
Jack: JackLibGlobals
Jack: JackPosixThread::StartImp : create non RT thread
Jack: JackPosixThread::ThreadHandler : start
Jack: JackGenericClientChannel::ServerCheck = default
Jack: JackClientSocket::Connect : addr.sun_path /dev/shm/jack_default_1000_0
Jack: JackClientSocket::Close
Jack: JackLibClient::JackLibClient table = 89b28ee0
Jack: JackLibClient::Open name = alsoft
Jack: JackSocketClientChannel::Open name = alsoft
Jack: JackClientSocket::Connect : addr.sun_path /dev/shm/jack_default_1000_0
Jack: JackServerSocket::Bind : addr.sun_path /dev/shm/jack_alsoft_1000_0
Jack: JackSocketClientChannel::Start
Jack: JackPosixThread::StartImp : create non RT thread
Jack: JackPosixThread::ThreadHandler : start
Jack: JackSocketClientChannel::Init
Jack: JackServerSocket::Close /dev/shm/jack_alsoft_1000_0
Jack: JackClient::ClientNotify ref = 0 name = system notify = 0
Jack: JackClient::AddClient name = system, ref = 0
Jack: JackPosixSemaphore::Connect name = jack_sem.1000_default_system
Jack: JackPosixSemaphore::Connect sem_getvalue 0
Jack: JackClient::ClientNotify ref = 1 name = freewheel notify = 0
Jack: JackClient::AddClient name = freewheel, ref = 1
Jack: JackPosixSemaphore::Connect name = jack_sem.1000_default_freewheel
Jack: JackPosixSemaphore::Connect sem_getvalue 0
Jack: JackClient::ClientNotify ref = 2 name = dbusapi notify = 0
Jack: JackClient::AddClient name = dbusapi, ref = 2
Jack: JackPosixSemaphore::Connect name = jack_sem.1000_default_dbusapi
Jack: JackPosixSemaphore::Connect sem_getvalue 0
Jack: JackClient::ClientNotify ref = 3 name = PulseAudio JACK Sink notify = 0
Jack: JackClient::AddClient name = PulseAudio JACK Sink, ref = 3
Jack: JackPosixSemaphore::Connect name = jack_sem.1000_default_PulseAudio JACK Sink
Jack: JackPosixSemaphore::Connect sem_getvalue 0
Jack: JackClient::ClientNotify ref = 4 name = PulseAudio JACK Source notify = 0
Jack: JackClient::AddClient name = PulseAudio JACK Source, ref = 4
Jack: JackPosixSemaphore::Connect name = jack_sem.1000_default_PulseAudio JACK Source
Jack: JackPosixSemaphore::Connect sem_getvalue 0
Jack: JackClient::ClientNotify ref = 5 name = qjackctl notify = 0
Jack: JackClient::AddClient name = qjackctl, ref = 5
Jack: JackPosixSemaphore::Connect name = jack_sem.1000_default_qjackctl
Jack: JackPosixSemaphore::Connect sem_getvalue 0
Jack: JackShmReadWritePtr::Init 1 4294967295
Jack: Succeeded in locking 1186 byte memory area
Jack: JackShmReadWritePtr::Init 0 4294967295
Jack: Succeeded in locking 82274202 byte memory area
Jack: JackShmReadWritePtr1::Init 5 4294967295
Jack: Succeeded in locking 422 byte memory area
Jack: JackClient::SetupDriverSync driver sem in flush mode
Jack: JackPosixSemaphore::Connect name = jack_sem.1000_default_alsoft
Jack: JackPosixSemaphore::Connect sem_getvalue 0
Jack: Clock source : system clock via clock_gettime
Jack: JackLibClient::Open name = alsoft refnum = 6
Jack: JackClient::PortRegister ref = 6 name = alsoft:channel_1 type = 32 bit float mono audio port_index = 11
Jack: JackClient::PortRegister ref = 6 name = alsoft:channel_2 type = 32 bit float mono audio port_index = 12
Jack: JackClient::Activate
Jack: JackPosixThread::StartImp : create non RT thread
Jack: JackPosixThread::ThreadHandler : start
Jack: JackClient::kBufferSizeCallback buffer_size = 64
Jack: JackClient::Init : period = 1451 computation = 500 constraint = 1451
Jack: JackPosixThread::AcquireRealTimeImp priority = 83
Jack: JackClient::ClientNotify ref = 6 name = alsoft notify = 2
Jack: JackClient::kActivateClient name = alsoft ref = 6
Jack: JackClient::Connect src = alsoft:channel_1 dst = system:playback_1
Jack: JackClient::ClientNotify ref = 6 name = alsoft notify = 18
Jack: JackClient::ClientNotify ref = 6 name = alsoft notify = 18
Jack: JackClient::ClientNotify ref = 6 name = alsoft notify = 18
Jack: JackClient::ClientNotify ref = 6 name = alsoft notify = 18
Jack: JackClient::Connect src = alsoft:channel_2 dst = system:playback_2
Jack: JackClient::ClientNotify ref = 6 name = alsoft notify = 18
Jack: JackClient::ClientNotify ref = 6 name = alsoft notify = 18
Jack: JackActivationCount::Signal value = 0 ref = 6
Jack: JackActivationCount::Signal value = 0 ref = 6
Fatal Python error: (pygame parachute) Segmentation Fault
Any ideas on what to try next would be much appreciated!
I’ve been running psychopy successfully on Windows7 machines for about 3 years now and love the program. Just trying to get it working in linux so that I have better timing control over sound.