Description of the problem:
Some of the movies in my experiment are playing with a lower playback speed than normal. For example, a movie that normally lasts 6 seconds in the experiment it takes it 8.5 seconds to reach the ending. Even though it is something odd, it does not represent a problem for my experiment. However, as in every trial I need to pause the movie at its ending and once it is paused show an image, I cannot rely only clocks to pause the video and show the image.
I figured out that the code in Python below can do the job but I need the experiment to run online.
if myMovie.status == PLAYING and myMovie.getCurrentFrameTime() >= (myMovie.duration - 0.05):
myMovie.pause()
myClock = core.Clock()
if myMovie.status == PAUSED:
if myClock.getTime() >= 1.0 :
myImage.opacity = 1
However, when I run what I thought would be its JavaScript equivalent online, I get error messages mentioning that:
-
PAUSED
is not defined -
myMovie.getCurrentFrameTime()
is not a function
Additionally, logging myMovie.duration
returns undefined.
Any ideas on how to make this work in JavaScript?
Thanks in advance
Miguel