In online experiment image gets distorted on some screens

Hello all! :innocent:
My experiment doessn’t show stimuli correctly on all screens. The image stimulus gets distorted on some screens depending on the screen settings / characteristics.

Is there possibility that my experiment adapts itself to the participant’s screen?

Thanx a lot!

What sort of distortion do you mean? Are you using norm units or height?

This circle depicted in the image looks oval on mac laptop (waiting to get that laptop screen preferences) . Although it looked well on another mac laptop and on my lenovo.

I use ‘pix’ units for window and ‘norm’ for the image. It is critical for me that it fits well on the screen because i use it to gather response with pixel-color-reading procedure.

code snippet 1:
// open window: psychoJS.openWindow({ fullscr: true, color: new util.Color([0, 0, 0]), units: 'pix', waitBlanking: true, multiSample: true, numSamples: 16, allowgui: false });

code snippet 2:

``
// Initialize components for Routine “t2_resp”

t2_respClock = new util.Clock();
mouse = new core.Mouse({
win: psychoJS.window,
});
mouse.mouseClock = new util.Clock();
response_wheel = new visual.ImageStim({
win : psychoJS.window,
name : ‘response_wheel’, units : ‘norm’,
image : ‘wheel_v7s9_fullsize.png’, mask : undefined,
ori : 0, pos : [0, 0], size : [2, 2],
color : new util.Color([1, 1, 1]), opacity : 1,
flipHoriz : false, flipVert : false,
texRes : 128, interpolate : true, depth : -1.0
});

``

Thanx a lot!

If you use norm units then you will get ovals instead of circles for some aspect ratios of screens. I would recommend height units. The shortest screen dimension (height on a landscape monitor) is set to 1 (-.5 to .5)

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