Bug: User-defined GUI does not display in full screen on Mac OSX

Ok that does make sense regarding the full screen.

Your solution (the one posted on stack overflow) suggested this:

win.fullscr=False
win.winHandle.minimize()
win.flip()

#do all the GUI stuff

win.winHandle.maximize()
win.winHandle.activate()
win.fullscr = True
win.flip()

and it almost works. The minimizing/maximizing works great. However, the win.fullscr = True/False line doesn’t seem to have an effect. The full screen mode that’s set in the experiment settings is what it will stay on. Any thoughts?

Thanks!