Issue when drawing multiple objects

Hello,

I’m designing an experiment where an image is initially hidden behind 7 vertical rectangles (visual.Rect) before gradually being revealed due to the erosion of the rectangles. My code for implementing this is as follows:

from __future__ import division
from psychopy import locale_setup, visual, core, event, data, gui

#Window
win = visual.Window(size = (2560,1440), fullscr = True, pos = (0,0), units = "height", color = [-1,-1,-1])

#Turn off Mouse
event.Mouse(visible = False) 

#Timer
trialTimer = core.Clock()

#Escape function
def escape_option():
    if 'escape' in event.getKeys(keyList=['escape']):
        core.quit()

#Variables
image_width = 0.593333333333
image_height = 0.5
num_shades = 7
avg_shade_width = image_width/num_shades
unmaskLength = 60

mask1_center = 0
mask2_center = -avg_shade_width
mask3_center = avg_shade_width
mask4_center = -avg_shade_width*2
mask5_center = avg_shade_width*2
mask6_center = -avg_shade_width*3
mask7_center = avg_shade_width*3


#Psychopy Stimuli
image = visual.ImageStim(win=win, pos=(0,0), size=(1.78/3, 1/2), image='/Users/dlevitas/Desktop/First_year_project/Pictures/F_02_neu.jpg')
mask1 = visual.Rect(win=win, pos=(mask1_center,0), lineColor='Black', fillColor='Black')
mask2 = visual.Rect(win=win, pos=(mask2_center,0), lineColor='Black', fillColor='Black')
mask3 = visual.Rect(win=win, pos=(mask3_center,0), lineColor='Black', fillColor='Black')
mask4 = visual.Rect(win=win, pos=(mask4_center,0), lineColor='Black', fillColor='Black')
mask5 = visual.Rect(win=win, pos=(mask5_center,0), lineColor='Black', fillColor='Black')
mask6 = visual.Rect(win=win, pos=(mask6_center,0), lineColor='Black', fillColor='Black')
mask7 = visual.Rect(win=win, pos=(mask7_center,0), lineColor='Black', fillColor='Black')

#Start
trialTimer.reset()
while trialTimer.getTime() < unmaskLength:
        current_time = trialTimer.getTime()
        
        escape_option()

        mask1.size = ((unmaskLength - current_time)*(avg_shade_width/unmaskLength)*2,2)
        mask2.size = ((unmaskLength - current_time)*(avg_shade_width/unmaskLength)*2,2)
        mask3.size = ((unmaskLength - current_time)*(avg_shade_width/unmaskLength)*2,2)
        mask4.size = ((unmaskLength - current_time)*(avg_shade_width/unmaskLength)*2,2)
        mask5.size = ((unmaskLength - current_time)*(avg_shade_width/unmaskLength)*2,2)
        mask6.size = ((unmaskLength - current_time)*(avg_shade_width/unmaskLength)*2,2)
        mask7.size = ((unmaskLength - current_time)*(avg_shade_width/unmaskLength)*2,2)
        
        image.draw()
        mask1.draw()
        mask2.draw()
        mask3.draw()
        mask4.draw()
        mask5.draw()
        mask6.draw()
        mask7.draw()

        win.flip()

My issue is that the masks do not erode at the same time (mask1 has already begun to erode before mask7). I assume this is occurring because I’m drawing each mask individually; however, I was wondering if there was a way to resolve this issue?

Thank you for the assistance.

Dan