Hello, I’m trying to do an experiment that shows cooperative and agressive behavior and I’m new in this area. I’m thinking about a task with two steps. In both steps, always on sight of the participants, I want to show a score that keeps the accumulation or lost of points of own and a false confederate. I need that the score refresh the punctuation of the task in real time.
For the first part of the task, the cooperative part, the choice must be like this: choose between two (clickable stimuli or response key) options: complete a task all alone=10 points or cooperate with a false confederate=20 points. I need to configure the false “confederate” to make a condition in which the participants always interact with a selfish confederate, I mean, that the confederate just select to complete his task all alone. For this I think making two scores, one for each participant.
For the second part of the task, in terms of agression, I need that the choices have another election for the participants, like a slider with a gradient of a false noise blast.
Do you think that this is possible? I just read about making a score but it’s kinda complicated because I don’t understand well the “code” components and the syntax in it.
Juego competencia.psyexp (31.3 KB)